![]() ![]() ![]() There have been four maps so far this beta: Farm 18, Mercado Las Armas, Breenbergh Hotel, and sneaking in for a day, the Valderas Museum map. If the gunplay is one of the most important parts of the game, you can expect Modern Warfare II’s maps to be right beside it. In any case, the bones that are here have me thinking this could be the best weapon progression system Call Of Duty has ever had. ![]() The progression area of Gunsmith will help clear up a lot of your questions on how to get your unlocks, and I’m sure once the game launches it’ll be crystal clear where I need to head for each one. That being said, I’m excited for the grind to lessen, with each gun/receiver featuring specific attachments that I’ll earn for every weapon as opposed to sitting at my PC or console for hours trying to unlock the exact same things for another gun. You can tell this is an early build of the UI, with Gunsmith not offering the clearest explanation as to how to unlock things. Speaking of attachments, I am still figuring out how they work. Remember though, this is beta, so we aren’t working with the full slate of attachments yet, so that will come in time. Beyond that, the weapons handle pretty well, and the recoil feels manageable even if it’s a bit much for now. ![]() The guns have that distinctive rumble to them – when you hit an opponent you know it’s landing, and explosions and gunfire rattle through your headset. When something Infinity Ward-made hits, you expect the gunplay to be at its apex, and while there are still some visual things to iron out, it feels like what I was hoping for. In short, I may not be moving like a Tasmanian devil, but I’m certainly not at a snail’s pace. That, and I can still bunny hop, which is just as useful. As someone who used it, I certainly mourn its loss, but learning a new game and new mechanics is just part of the process. There is a lot less flying around corners going around, and most of that is due to the slide canceling mechanic being removed. Call Of Duty isn’t ever going to be as slow as Rainbow Six mind you, but the way it seems like things are constructed you’ll need to play more tactically. After Vanguard operated at a blistering speed, Modern Warfare II can have you scratching your head. One of the things that immediately caught my attention is how much slower the pacing is. ![]()
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